Defiance 2050, a reimagined take on the 2013 shooter MMO Defiance that was revealed to the world earlier this year, will launch on July 10, Trion Worlds announced today. Before it does, an open beta will run from June 22-25, providing players with an opportunity to try out different character classes, weapons, and progression systems.
As a Senior Systems Designer at Trion, I personally have been responsible for overseeing the reworking of the weapons and the implementation of the class system.
It is 2028. War has changed. Nations & corporations now employ professional armies to wage war against their enemies. As a mercenary commanding powerful armies for the League, battle for military contracts & build an devastating fighting force to claim victory in the battlefield.
3 GREAT REASONS TO PLAY
Highly realistic 3D gameplay & environments
A true strategy game with real-time tower assault gameplay
Join robust alliances to conquer the PvP battlefield
After over four years of working at Lucas Arts, I came in today to find out that Disney is shutting the doors on the studio. I would have really liked to have been able to share First Assault with the world. I spent many longs nights working on the core combat systems, from the guns to the locomotion to the grenades and all the attachments. We had a unique team-oriented game with many systems that facilitated our objective-based gameplay. We were so close to being done, it’s difficult knowing that it will never be released.
Never-the-less, I am proud of what we accomplished and learned many new lessons from the process. Our feedback and iteration loops by the end of the project were starting to become like well-oiled machines and I was honing in on the fine tuning that we would need to ship a polished and competitive product.
We also had a great team and I look forward to hopefully working with them again in the future.
I’m glad we have finally announced one of the projects we have been working on here at Lucas Arts. It has been in development for several years now and I worked on it during the early concept/prototyping phases including designing the cover system and some of the camera work that is still in the game.