Defiance 2050, a reimagined take on the 2013 shooter MMO Defiance that was revealed to the world earlier this year, will launch on July 10, Trion Worlds announced today. Before it does, an open beta will run from June 22-25, providing players with an opportunity to try out different character classes, weapons, and progression systems.
As a Senior Systems Designer at Trion, I personally have been responsible for overseeing the reworking of the weapons and the implementation of the class system.
I am really excited that I can finally share with everyone the new project I have been working on at Trion.
As a Senior Systems Designer, I am responsible for the core combat, including base weapons, movement, melee and grenades. I am also working on a new, revamped class system!
Having a great time working as a Technical designer at my new company MunkyFun. Nothing to announce just yet but everyone here is really motivated to launch our next product. Stay tuned!
Although I’ve already moved on to start my new position with Hammer & Chisel, you can see all my work in the new Call of Duty: Advanced Warfare multi-player reveal!
While my role was primarily in the systems design and gameplay, kudos to the whole multi-player team including our talented artists, map designers, engineers, producers, quality analysts and leads.
I know it will be a hit!
We at Hammer & Chisel have just released the game Fates Forever, a MOBA game designed exclusively for touch-devices.
We are really excited to share it with the community and look forward to all the new contestants that we have in the works!
Check out our introduction cinematic as well as some gameplay footage:
After working on this for so long, I’m happy that we can finally share our debut trailer for Advanced Warfare starring no other than Kevin Spacey himself!
Can’t share anything on multi-player yet. Stay tuned later in the year for our reveal!
After over four years of working at Lucas Arts, I came in today to find out that Disney is shutting the doors on the studio. I would have really liked to have been able to share First Assault with the world. I spent many longs nights working on the core combat systems, from the guns to the locomotion to the grenades and all the attachments. We had a unique team-oriented game with many systems that facilitated our objective-based gameplay. We were so close to being done, it’s difficult knowing that it will never be released.
Never-the-less, I am proud of what we accomplished and learned many new lessons from the process. Our feedback and iteration loops by the end of the project were starting to become like well-oiled machines and I was honing in on the fine tuning that we would need to ship a polished and competitive product.
We also had a great team and I look forward to hopefully working with them again in the future.
R.I.P Lucas Arts
I’m glad we have finally announced one of the projects we have been working on here at Lucas Arts. It has been in development for several years now and I worked on it during the early concept/prototyping phases including designing the cover system and some of the camera work that is still in the game.