Category Archives: Design

Star Wars 1313 Announced

I’m glad we have finally announced one of the projects we have been working on here at Lucas Arts. It has been in development for several years now and I worked on it during the early concept/prototyping phases including designing … Continue reading

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Common Game Design Anti-Patterns – San Francisco IGDA Meeting

I will be speaking tonight, April 11th 2012 @ 7PM, at the San Francisco IGDA meeting about Common Game Design Anti-Patterns. Come check it out! Here are the details. Talk title: Common Game Design Anti-Patterns Description: Anti-Patterns are patterns that … Continue reading

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Hero Design Challenge Winner

So a few weeks back, I entered into a game design challenge on a website to design the next big video game hero. Not thinking about it again until recently, I went back to check and I had won! Go … Continue reading

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