After over four years of working at Lucas Arts, I came in today to find out that Disney is shutting the doors on the studio. I would have really liked to have been able to share First Assault with the world. I spent many longs nights working on the core combat systems, from the guns to the locomotion to the grenades and all the attachments. We had a unique team-oriented game with many systems that facilitated our objective-based gameplay. We were so close to being done, it’s difficult knowing that it will never be released.
Never-the-less, I am proud of what we accomplished and learned many new lessons from the process. Our feedback and iteration loops by the end of the project were starting to become like well-oiled machines and I was honing in on the fine tuning that we would need to ship a polished and competitive product.
We also had a great team and I look forward to hopefully working with them again in the future.
R.I.P Lucas Arts