Common Game Design Anti-Patterns – San Francisco IGDA Meeting

I will be speaking tonight, April 11th 2012 @ 7PM, at the San Francisco IGDA meeting about Common Game Design Anti-Patterns. Come check it out!

Here are the details.

Talk title:
Common Game Design Anti-Patterns

Description:
Anti-Patterns are patterns that are common used but are ineffective or counter-productive in practice. In this talk, I will discuss some of the most commonly used game design anti-patterns to discuss how designers can optimize their designs so that they are not adding negative design value to their projects. While these are not hard and fast rules, they are intended to inform designers so that they only use these design patterns if they are going to get more in return than they lose.

SF IGDA

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About Ben Retan

I'm a designer/developer/musician and my life revolves around music and technology. I spend most of my time playing guitar, working on games, or recording music. In what little free time I have outside of that, I like to act and sing whenever I get the chance.
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