I will be speaking tonight, April 11th 2012 @ 7PM, at the San Francisco IGDA meeting about Common Game Design Anti-Patterns. Come check it out!
Talk title:
Common Game Design Anti-Patterns
Description:
Anti-Patterns are patterns that are common used but are ineffective or counter-productive in practice. In this talk, I will discuss some of the most commonly used game design anti-patterns to discuss how designers can optimize their designs so that they are not adding negative design value to their projects. While these are not hard and fast rules, they are intended to inform designers so that they only use these design patterns if they are going to get more in return than they lose.