IT IS 2028. MERCENARY ARMIES REIGN
3 GREAT REASONS TO PLAY
- Highly realistic 3D gameplay & environments
- A true strategy game with real-time tower assault gameplay
- Join robust alliances to conquer the PvP battlefield
Having a great time working as a Technical designer at my new company MunkyFun. Nothing to announce just yet but everyone here is really motivated to launch our next product. Stay tuned!
Although I’ve already moved on to start my new position with Hammer & Chisel, you can see all my work in the new Call of Duty: Advanced Warfare multi-player reveal!
While my role was primarily in the systems design and gameplay, kudos to the whole multi-player team including our talented artists, map designers, engineers, producers, quality analysts and leads.
I know it will be a hit!
We at Hammer & Chisel have just released the game Fates Forever, a MOBA game designed exclusively for touch-devices.
We are really excited to share it with the community and look forward to all the new contestants that we have in the works!
Check out our introduction cinematic as well as some gameplay footage:
After working on this for so long, I’m happy that we can finally share our debut trailer for Advanced Warfare starring no other than Kevin Spacey himself!
Can’t share anything on multi-player yet. Stay tuned later in the year for our reveal!
After over four years of working at Lucas Arts, I came in today to find out that Disney is shutting the doors on the studio. I would have really liked to have been able to share First Assault with the world. I spent many longs nights working on the core combat systems, from the guns to the locomotion to the grenades and all the attachments. We had a unique team-oriented game with many systems that facilitated our objective-based gameplay. We were so close to being done, it’s difficult knowing that it will never be released.
Never-the-less, I am proud of what we accomplished and learned many new lessons from the process. Our feedback and iteration loops by the end of the project were starting to become like well-oiled machines and I was honing in on the fine tuning that we would need to ship a polished and competitive product.
We also had a great team and I look forward to hopefully working with them again in the future.
R.I.P Lucas Arts