Games

Gameography

Lucas Arts

Midway Games

Zeitgeist Games

ben retan on moby games

 

Lucas Arts

 

Current: Unannounced Title

  • Player locomotion SCRUM pod leader
  • Writing Unreal Script and native code to support player locomotion
  • Contributing to weapons and firing systems design and engineering
  • Assisting audio department by implementing SFX using Wwise interface
  • Coordinating community and communication systems design effort
  • Developing training to teach design concepts and technical skills

 

Star Wars: The Force Unleashed 2 (360 and PS3)

TFU2Xbox

  • Designed boss fights including the Gorog, Spider Terror Walker and Jedi Leia
  • Developed AI behavior trees and fight controllers for bosses
  • Tuned timing and damage on all attacks
  • Developed tactics for fight completion
  • Handled fight staging and progression
  • Reacted to focus test feedback and worked to make the gameplay fun and accessible
  • Collaborated extensively with animation department to create hundreds of assets
  • Worked on additional encounters for DLC on XBLA and PSN

Gorog Boss Fight

Spider Terror Walker

Jedi Leia

 

Unannounced Title

  • Worked to develop camera, cover and locomotion systems
  • Rapidly iterated on early gameplay prototypes
  • Part of team during concepting and prototyping phases

 

Star Wars: The Force Unleashed Ultimate Sith Edition (360 and PS3)

  • Designed and scripting boss fight encounters including Boba Fett and Obi Wan
  • Scripted environmental interactions using LUA
  • Built spaces using LucasArts’ proprietary Ronin/Zeno engine
  • Developed enemy AI archetypes and tuned combat parameters

Boba Fett/Obi Wan

 

Lucidity (XBOX Live Arcade)

Lucidity Box Art

  • Constructed levels and placed enemies and rewards in the levels
  • Tuned and adjusted levels based on team feedback


 

Midway Games


 

Criminal (Unreleased) (Xbox 360 and PS3)

  • Built levels and scripted missions using the Unreal 3 Engine
  • Designed compelling encounters that were both challenging and rewarding

 

Zeitgeist Games

 

Six Flags Fun Park (Nintendo DS)

  • Programmed 11 carnival themed mini-games
  • Implemented gameplay according to design
  • Collaborated remotely with artists, designers and producers based in Salt Lake City and LA to complete work on time and to spec