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<channel>
	<title>Ben Retan</title>
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	<description>Games, Design, Music</description>
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		<title>Ben Retan</title>
		<link>http://benretan.com</link>
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		<item>
		<title>Common Game Design Anti-Patterns &#8211; San Francisco IGDA Meeting</title>
		<link>http://benretan.com/2012/04/11/common-game-design-anti-patterns-san-francisco-igda-meeting/</link>
		<comments>http://benretan.com/2012/04/11/common-game-design-anti-patterns-san-francisco-igda-meeting/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 18:40:31 +0000</pubDate>
		<dc:creator>Ben Retan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design patterns]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[igda]]></category>

		<guid isPermaLink="false">http://benretan.com/?p=274</guid>
		<description><![CDATA[I will be speaking tonight, April 11th 2012 @ 7PM, at the San Francisco IGDA meeting about Common Game Design Anti-Patterns. Come check it out! Here are the details. Talk title: Common Game Design Anti-Patterns Description: Anti-Patterns are patterns that &#8230; <a href="http://benretan.com/2012/04/11/common-game-design-anti-patterns-san-francisco-igda-meeting/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=benretan.com&amp;blog=20855173&amp;post=274&amp;subd=benretan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I will be speaking tonight, April 11th 2012 @ 7PM, at the San Francisco IGDA meeting about Common Game Design Anti-Patterns. Come check it out!</p>
<p><a href="http://www.meetup.com/Bay-Area-Game-and-App-Development-Group/events/57042522/?a=socialmedia">Here are the details.</a></p>
<p><strong>Talk title: </strong><br />
Common Game Design Anti-Patterns</p>
<p><strong>Description: </strong><br />
Anti-Patterns are patterns that are common used but are ineffective or counter-productive in practice. In this talk, I will discuss some of the most commonly used game design anti-patterns to discuss how designers can optimize their designs so that they are not adding negative design value to their projects. While these are not hard and fast rules, they are intended to inform designers so that they only use these design patterns if they are going to get more in return than they lose.</p>
<p><a href="http://www.meetup.com/Bay-Area-Game-and-App-Development-Group/events/57042522/?a=socialmedia"><img class="aligncenter" src="http://homepage.mac.com/alexwilmer/img/igdaAlex.jpg" alt="SF IGDA" width="450px" /></a></p>
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		<item>
		<title>Talk Of Alabama Interview</title>
		<link>http://benretan.com/2011/01/13/talk-of-alabama-interview/</link>
		<comments>http://benretan.com/2011/01/13/talk-of-alabama-interview/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 07:46:28 +0000</pubDate>
		<dc:creator>Ben Retan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lucas Arts]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://benretan.wordpress.com/?p=70</guid>
		<description><![CDATA[After the Birmingham News article, a local morning talk show also asked me to do an TV interview. The host was a somewhat mistaken about my role on the project but he was very enthusiastic! &#160;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=benretan.com&amp;blog=20855173&amp;post=70&amp;subd=benretan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>After the Birmingham News article, a local morning talk show also asked me to do an TV interview. The host was a somewhat mistaken about my role on the project but he was very enthusiastic!</p>
<span style="text-align:center; display: block;"><a href="http://benretan.com/2011/01/13/talk-of-alabama-interview/"><img src="http://img.youtube.com/vi/FES3guF01Ww/2.jpg" alt="" /></a></span>
<p>&nbsp;</p>
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		<title>Birmingham News Article With David Jaffe</title>
		<link>http://benretan.com/2010/12/27/birmingham-news-article-with-david-jaffe/</link>
		<comments>http://benretan.com/2010/12/27/birmingham-news-article-with-david-jaffe/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 07:42:39 +0000</pubDate>
		<dc:creator>Ben Retan</dc:creator>
				<category><![CDATA[David Jaffe]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Lucas Arts]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://benretan.wordpress.com/?p=66</guid>
		<description><![CDATA[The Birmingham News gave The Force Unleashed 2 an A+ review and the reporter contacted me about doing an interview. While telling him my story, I mentioned how as a designer from Birmingham David Jaffe had inspired me and he &#8230; <a href="http://benretan.com/2010/12/27/birmingham-news-article-with-david-jaffe/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=benretan.com&amp;blog=20855173&amp;post=66&amp;subd=benretan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The Birmingham News gave The Force Unleashed 2 an A+ review and the reporter contacted me about doing an interview. While telling him my story, I mentioned how as a designer from Birmingham David Jaffe had inspired me and he decided to write an article about my work and contacted Jaffe to comment. The resulting article was an excellent piece and talked not only about the work I&#8217;ve been doing but also about the importance of support from friends and family.</p>
<p>&nbsp;</p>
<p style="text-align:center;"><a href="http://blog.al.com/techcetera/2010/12/birmingham_native_lives_his_dr.html"><img class="aligncenter" title="Gorog" src="http://media.al.com/techcetera/photo/9150743-large.jpg" alt="" width="456" height="265" /></a></p>
<blockquote><p>&#8220;If you unwrapped the video game Star Wars: The Force Unleashed II on Christmas, you&#8217;re probably already acquainted with Ben Re­tan&#8217;s handiwork.</p>
<p>Retan, a Birmingham native, is a systems designer for LucasArts, where he&#8217;s worked for about two years. He was part of the team that created the newest game about Darth Vader&#8217;s ap­prentice, Starkiller. In one of the &#8220;boss fights,&#8221; Starkiller faces a gigantic, cranky beast called a Gorog that eats rancors for lunch. Retan looks nothing like the monster, but the Gorog borrows some of its brains from the smiling young designer.&#8221;</p>
<p>&#8220;Supportive parents who allowed their children to follow their passions is the common denomina­tor, not geography. If more parents were like Ben&#8217;s dad and my parents, then we&#8217;d have a world full of people living their dreams. And to me, that&#8217;s what it&#8217;s all about. That&#8217;s why we are here.&#8221; &#8211; David Jaffe</p></blockquote>
<p><a href="http://blog.al.com/techcetera/2010/12/birmingham_native_lives_his_dr.html">Read the Full Article &#8230;</a></p>
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		<title>The Force Unleashed 2 Released</title>
		<link>http://benretan.com/2010/10/26/the-force-unleashed-2-released/</link>
		<comments>http://benretan.com/2010/10/26/the-force-unleashed-2-released/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 23:58:48 +0000</pubDate>
		<dc:creator>Ben Retan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lucas Arts]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://benretan.wordpress.com/?p=156</guid>
		<description><![CDATA[After a lot of long hours of hard work, I&#8217;m proud to say Star Wars: The Force Unleashed 2 is finally released! This project has been an epic journey and I&#8217;m extremely proud of the work I was able to &#8230; <a href="http://benretan.com/2010/10/26/the-force-unleashed-2-released/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=benretan.com&amp;blog=20855173&amp;post=156&amp;subd=benretan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>After a lot of long hours of hard work, I&#8217;m proud to say Star Wars: The Force Unleashed 2 is finally released! This project has been an epic journey and I&#8217;m extremely proud of the work I was able to accomplish. Of course, I always wish I had time to get more done but that&#8217;s just how it goes. Make sure to check out the Gorog and Spider Terror Walker fights!</p>
<span style="text-align:center; display: block;"><a href="http://benretan.com/2010/10/26/the-force-unleashed-2-released/"><img src="http://img.youtube.com/vi/3n6UaBj-OQw/2.jpg" alt="" /></a></span>
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		<title>Full Sail Article</title>
		<link>http://benretan.com/2010/08/31/full-sail-article/</link>
		<comments>http://benretan.com/2010/08/31/full-sail-article/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 06:39:44 +0000</pubDate>
		<dc:creator>Ben Retan</dc:creator>
				<category><![CDATA[Full Sail]]></category>
		<category><![CDATA[Lucas Arts]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://benretan.wordpress.com/?p=64</guid>
		<description><![CDATA[I was recently approached about doing an article about my work on The Force Unleashed 2. It was featured on the Full Sail website and details my work and experience on the project. &#8220;Video games have played an important role &#8230; <a href="http://benretan.com/2010/08/31/full-sail-article/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=benretan.com&amp;blog=20855173&amp;post=64&amp;subd=benretan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I was recently approached about doing an article about my  work on The Force Unleashed 2. It was featured on the Full Sail website  and details my work and experience on the project.</p>
<p style="text-align:center;"><a href="http://www.fullsail.edu/news/grad-news/2010-08-31-ben-retan-grad-profile"><img class="aligncenter" title="Full Sail" src="http://01987ff.netsolhost.com/img/full_sail.jpg" alt="" width="580" height="326" /></a></p>
<blockquote>
<p style="text-align:left;">&#8220;Video games have played an important role in expanding the <em>Star Wars</em> universe, most recently with the 2008 hit <em>Star Wars: The Force Unleashed</em>,  which was hailed for its darker take on the series. In it you play as  Darth Vader’s secret apprentice, Starkiller, battling against the Jedi  with an arsenal of powerful Force abilities. It was the kind of mature <em>Star Wars</em> experience fans had been waiting for, and the intense action and  cliffhanger ending left gamers eager for a follow-up – which they’ll get  this October when <em>Star Wars: The Force Unleashed II</em> hits consoles&#8230;&#8221;</p>
</blockquote>
<p style="text-align:left;"><a href="http://www.fullsail.edu/news/grad-news/2010-08-31-ben-retan-grad-profile">Read the Full Article &#8230;</a></p>
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		<title>Lucidity Released On XLBA</title>
		<link>http://benretan.com/2009/09/11/lucidity-release/</link>
		<comments>http://benretan.com/2009/09/11/lucidity-release/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 06:28:55 +0000</pubDate>
		<dc:creator>Ben Retan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lucas Arts]]></category>

		<guid isPermaLink="false">http://benretan.wordpress.com/?p=57</guid>
		<description><![CDATA[I recently worked on level design for one of the more indie games we have been developing as part of our Lucas Labs effort. It&#8217;s a reverse-platformer in the sense that instead of controlling a character moving through a world, &#8230; <a href="http://benretan.com/2009/09/11/lucidity-release/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=benretan.com&amp;blog=20855173&amp;post=57&amp;subd=benretan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I recently worked on level design for one of the more indie games we have been developing as part of our Lucas Labs effort. It&#8217;s a reverse-platformer in the sense that instead of controlling a character moving through a world, you are instead placing pieces to help the character avoid obstacles. It was a really interesting an fun project to work on and I hope Lucas continues to develop titles like this outside the Star Wars IP.</p>
<blockquote><p>LucasArts today announced <em>Lucidity</em>, a new game under development from the LucasArts team that re-imagined The Secret of <em>Monkey Island</em>®.  Set for release on Xbox LIVE Arcade and PC via digital download on October 7, <em>Lucidity</em> is an addictive puzzle platformer set in the surreal dreamscapes of a little girl named Sofi.In <em>Lucidity</em>, players take a trip into the imagination of Sofi, a young girl who is filled with a persistent desire to explore new worlds and overcome all obstacles in her way. In this challenging puzzle platform game, players are tasked with keeping Sofi safe as she drifts deeper into the strange new world of her dreams. Through quick reaction and placement of randomly generated puzzle pieces, players must create a path through beautifully detailed dreamscapes to keep Sofi in perpetual motion and deliver her to safety.</p>
<p>&#8220;<em>Lucidity</em> comes from our effort at LucasArts to form several small internal development teams and give them the creative freedom to make games that surprise, amaze and inspire,&#8221; said LucasArts President Darrell Rodriguez. &#8220;The re-imagining of The Secret of <em>Monkey Island</em> and the development of the all-new <em>Lucidity</em> are just the beginning of this effort.&#8221;</p></blockquote>
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		<title>Star Wars: The Force Unleashed DLC</title>
		<link>http://benretan.com/2009/07/30/star-wars-the-force-unleased-dlc/</link>
		<comments>http://benretan.com/2009/07/30/star-wars-the-force-unleased-dlc/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 06:36:01 +0000</pubDate>
		<dc:creator>Ben Retan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lucas Arts]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://benretan.wordpress.com/?p=60</guid>
		<description><![CDATA[Really excited that the DLC I&#8217;ve been working on is coming out! It was awesome getting to work on the Boba Fett and Obi Wan boss fights. I hardly could have imagined when I was a kid running around dressed &#8230; <a href="http://benretan.com/2009/07/30/star-wars-the-force-unleased-dlc/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=benretan.com&amp;blog=20855173&amp;post=60&amp;subd=benretan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Really excited that the DLC I&#8217;ve been working on is  coming out! It was awesome getting to work on the Boba Fett and Obi Wan  boss fights. I hardly could have imagined when I was a kid running  around dressed up as Boba Fett that I would actually get to design a  fight against him one day.</p>
<blockquote><p>&#8220;LucasArts has announced that the &#8220;Ultimate Sith Edition&#8221;  of Star Wars: The Force Unleashed will hit this fall on PS3, Xbox 360,  PC and Mac, bringing with it two new levels in the Star Wars Infinity  canon. One, set on Tatooine, will see Vader&#8217;s apprentice hunting down  and battling Obi-Wan Kenobi, making a stop at Jabba the Hutt&#8217;s palace  along the way. For the other, which takes place on Hoth, the apprentice  has become the master, and &#8212; wearing the Vader-esque armor seen above  &#8212; scraps with with Luke Skywalker himself.</p>
<p>The Hoth mission will be exclusive to the Ultimate Sith Edition of the  game; the Tatooine mission, however, will be offered as paid DLC on PS3  and 360 for owners of the less-than-ultimate original game.  Additionally, the new edition will include all previously released DLC  for The Force Unleashed on disc, including the Jedi Temple mission and  various player skins.</p>
<p>It may seem strange to be launching a second edition of the title (and  DLC) nearly a year after it was released, but The Force Unleashed  remains the fastest-selling Star Wars game of all time (and has sold  move than six million copies to date).&#8221;</p></blockquote>
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		<title>Six Flags Fun Park DS Released</title>
		<link>http://benretan.com/2008/10/30/six-flags-fun-park-ds-released/</link>
		<comments>http://benretan.com/2008/10/30/six-flags-fun-park-ds-released/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 06:17:52 +0000</pubDate>
		<dc:creator>Ben Retan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://benretan.wordpress.com/?p=46</guid>
		<description><![CDATA[My first published game has now been released and I&#8217;m extremely excited! There&#8217;s nothing quite like the feeling of being able to go to the store and see your game on the shelf. Even though I&#8217;m doing design work now &#8230; <a href="http://benretan.com/2008/10/30/six-flags-fun-park-ds-released/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=benretan.com&amp;blog=20855173&amp;post=46&amp;subd=benretan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>My first published game has now been released and I&#8217;m extremely  excited! There&#8217;s nothing quite like the feeling of being able to go to  the store 			and see your game on the shelf. Even though I&#8217;m doing design work now  for LucasArts, I worked as a gameplay programmer in this DS title.  Watch the trailer 			below and you can see some of the mini-games I worked on including  the alien and zombie versions of whack-a-mole.</p>
<p><a href="http://www.amazon.com/Six-Flags-Fun-Park-Nintendo-DS/dp/B0018BEGB4/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1225403895&amp;sr=1-1">Six Flags Fun Park DS on Amazon&#8230;</a></p>
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		<title>New Job With Lucas Arts</title>
		<link>http://benretan.com/2008/10/20/new-job-with-lucas-arts/</link>
		<comments>http://benretan.com/2008/10/20/new-job-with-lucas-arts/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 06:16:26 +0000</pubDate>
		<dc:creator>Ben Retan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lucas Arts]]></category>

		<guid isPermaLink="false">http://benretan.wordpress.com/?p=44</guid>
		<description><![CDATA[Well I&#8217;ve left Austin and moved to San Francisco to work for LucasArts as a Systems Designer. I loved living in Austin and I&#8217;m sorry to have to say goodbye to all my friends here but unforunately with all the &#8230; <a href="http://benretan.com/2008/10/20/new-job-with-lucas-arts/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=benretan.com&amp;blog=20855173&amp;post=44&amp;subd=benretan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" title="Lucas Arts" src="http://www.thatvideogameblog.com/wp-content/uploads/2009/07/lucasarts.jpg" alt="" width="449" height="249" /></p>
<p>Well I&#8217;ve left Austin and moved to San Francisco to work for LucasArts as a Systems Designer. I loved living in Austin and I&#8217;m sorry to have to say goodbye to all my friends here but unforunately with all the lay-offs that have been taking place recently, the job market is very competitive and there are just more opportunities available out on the west coast. Wish me luck!</p>
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		<title>Hero Design Challenge Winner</title>
		<link>http://benretan.com/2008/09/03/hero-design-challenge-winner/</link>
		<comments>http://benretan.com/2008/09/03/hero-design-challenge-winner/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 05:55:54 +0000</pubDate>
		<dc:creator>Ben Retan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://benretan.wordpress.com/?p=30</guid>
		<description><![CDATA[So a few weeks back, I entered into a game design challenge on a website to design the next big video game hero. Not thinking about it again until recently, I went back to check and I had won! Go &#8230; <a href="http://benretan.com/2008/09/03/hero-design-challenge-winner/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=benretan.com&amp;blog=20855173&amp;post=30&amp;subd=benretan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;">
<p>So a few weeks back, I entered into a game design challenge on  a website to design the next big video game hero. Not thinking about it  again until recently, I went back to check and I had won! Go to their  website to find out more details about the competition and to read all  about my hero.</p>
<p><a href="http://www.gamecareerguide.com/features/598/results_from_the_game_design_challenge_hero.php?page=1"><img class="aligncenter" title="Design Challenge" src="http://www.gamecareerguide.com/db_area/images/item_images/080803/080806_designchall_flash.jpg" alt="" width="322" height="200" /></a></p>
<p><em>&#8220;Like the stories of Moses and Superman, the story of Jurai starts out with the birth of a very special boy who should have been killed, along with many of his people, but instead was sent away secretly and raised in a foreign place by a stranger. Jurai is a survivor of an attempt at race annihilation (note that James Crow&#8217;s &#8220;Akiuta&#8221; submission plays on a similar storyline, too), and it is his destiny to save or avenge his people.</p>
<p>This is an all-too familiar story, but one that&#8217;s so classic, it has the stamina to be told again and again.&#8221;</em> &#8211; (GameCareerGuide.com)</p>
<p><a href="http://www.gamecareerguide.com/features/598/results_from_the_game_design_challenge_hero.php?page=1">Read the results&#8230;</a></p>
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